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1. [Rant] Dear agent, don't offer a mission I just declined! - in Missions & Complexes [original thread]
Dato Koppla wrote: Or maybe stop complaining that all you want is missions optimized for your farming needs? Might as well go all the way and ask CCP to remove all missions except your favourite one so you can farm it endlessly in peace. Thi...
- by Sneaky Tiger - at 2014.02.18 15:47:00
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2. [Rant] Dear agent, don't offer a mission I just declined! - in Missions & Complexes [original thread]
I'm one of those carebears in low sec, running level 5 missions. More than often I get some mission offer that I do not want to do. So I politely decline. Now comes the annoying part. The agent offers me the same mission I declined 5 seconds ago....
- by Sneaky Tiger - at 2014.02.17 11:19:00
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3. Solo deep space ship ideas? - in Ships and Modules [original thread]
You seem to forget the Sleepers are said to be "smart" and prioritize their targets. If they see 5 Ogre II's, who says they're not going to web and shoot them instead of your omnitanked boat? Even worse, they can fire at multiple targets at same t...
- by Sneaky Tiger - at 2009.02.12 15:29:00
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4. the Apocrypha picture page - in EVE General Discussion [original thread]
C, you know, you are almost pure evil. Why post pictures so small? At some things, size does matter.
- by Sneaky Tiger - at 2009.02.09 15:14:00
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5. Lose your modular ship, you lose SP... - in Test Server Feedback [original thread]
Originally by: Navtiqes Originally by: Sneaky Tiger eject- you only lose ISK. Assuming this new T3 SP is something that grows the more you fly the T3 ship, it's likely that you'll lose it no matter if you were piloting your ship ...
- by Sneaky Tiger - at 2009.02.09 14:23:00
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6. Lose your modular ship, you lose SP... - in Test Server Feedback [original thread]
As can be said to T1 and T2, can be said to T3: Don't Fly What You Cannot Afford To Lose! Scared to lose 2* days of SP, fly T2. After all, if you see things go downhill, eject- you only lose ISK. *more if you train the skills to 5.
- by Sneaky Tiger - at 2009.02.09 14:17:00
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7. Apocrypha - The New Era for EvE - in EVE General Discussion [original thread]
As was told by devs, not all wormholes take you to unhabited new systems... you might end up in Jita instead. Or at the backyard of some 0.0 alliance, appear next to goons doing a mining op? Sweet Moses!
- by Sneaky Tiger - at 2009.02.09 13:30:00
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8. Sleepers vs Amarr - in Ships and Modules [original thread]
Originally by: Benedikt Miloslav Seriously, if fighting sleepers require 2 ships or more, just bring an Ishtar and do it solo, while having a full cargo bay for loot, a salvager and a massive tank. Well, if they can change primaries, wh...
- by Sneaky Tiger - at 2009.02.09 11:53:00
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9. so what do we know about Apocrypha??? - in EVE General Discussion [original thread]
Originally by: Navtiqes And you can go through wormholes and come out in BOB space. You posted it on 06.02... Really? I just would like to know how much more intelligent the new NPC are there... Will they cloak once a player enters th...
- by Sneaky Tiger - at 2009.02.06 13:50:00
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10. how many fly different race ships? - in EVE General Discussion [original thread]
Originally by: Akita T I fly pretty much everything... ...and what I can't fly yet, I'm training for (and appropriate gear too). off topic, but I just noticed... why does Amarr have the most ships? Look at the frigates and battleship...
- by Sneaky Tiger - at 2009.02.03 12:45:00
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11. Apocrypha in nutshell - Can't Wait it! - in EVE General Discussion [original thread]
If there can be no cynos in those new systems, can a capital squeeze itself through the wormhole? Say, an industrial corp finds a nice system to mine expensive ore and wants to get their rorqual there, can they?
- by Sneaky Tiger - at 2009.01.26 16:42:00
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12. (Cyno)sural generators - in Ships and Modules [original thread]
Operating on capital level should not be easy. They are meant to be fleet ships, thus the 10 minute cycle for generator (5 for skilled recon). It gives your enemy an opportunity to intercept the op. Also, if it was 1 minute, it would be much hard...
- by Sneaky Tiger - at 2009.01.23 11:43:00
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13. CCP you got amarr wrong. - in EVE General Discussion [original thread]
And if you watch this , if you manage to kill a ceptor going 2000m/s, the wreck of this dead ceptor should keep moving. yea, CCP, splain!
- by Sneaky Tiger - at 2009.01.23 10:12:00
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14. T3? When are we getting the rest of the t2 mods? - in EVE General Discussion [original thread]
T2 Capital Shield Booster please :) And other T2 capital gear.
- by Sneaky Tiger - at 2009.01.22 12:18:00
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15. Falcon Setups since patch - in Ships and Modules [original thread]
you missed the fact that OP wanted it to be a tackler, with damage support waiting to jump in once the target has been tackled.
- by Sneaky Tiger - at 2008.12.31 11:24:00
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16. Possible stealth nerf - Stargates to Nullsec - in EVE General Discussion [original thread]
Just bubble the outgates :P
- by Sneaky Tiger - at 2008.11.13 11:01:00
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17. decoration prices - in EVE General Discussion [original thread]
Edited by: Sneaky Tiger on 12/11/2008 15:55:27 Originally by: Erastus Kaan Originally by: Kaeten stuff But that doesnt justify an excessive expense, all this does is make it easy for well funded corps to give out medals, and...
- by Sneaky Tiger - at 2008.11.12 15:53:00
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18. Weapon Grouping - in Ships and Modules [original thread]
About heat, do all the weapons in that one group take equal damage or all the high rack weapons? I mean, if I've got 6 guns, grouped together, and have 2 offline modules in the remaining 2 slots, does the heat spread equally among ALL high slot mo...
- by Sneaky Tiger - at 2008.11.12 15:47:00
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19. New Stargates (post some pics?) - in EVE General Discussion [original thread]
Since mobile bubbles were also nerfed, namely the range, gates will be harder/more expensive to lock down. Takes a T2 large bubble to cover the new massive gates now. Alternatively you can place the smaller bubble in line with in/out gates and ho...
- by Sneaky Tiger - at 2008.11.12 12:33:00
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20. Remote [shield/armor] resistance amplifier - in Player Features and Ideas Discussion [original thread]
Will the Quantum patch make logistics more playable? I mean, BS turrets/launchers would do no much harm to small hulls, speed on gank ships is slower and webs are weaker so logistics can theoretically dictate the range and stay out of the raw da...
- by Sneaky Tiger - at 2008.11.07 13:08:00
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